Digital Compass

Digital Compass is an emerging technology tool that helps kids learn the fundamentals of digital citizenship and literacy through playing interactive games. These games provide a simulation of the digital world we live in today and provides the kids with an understanding of the potential impact of creating digital identities. Digital Compass is a web based tool what will soon be available on mobile devices. Games start by providing kids with a short introduction to the game, followed by prompting them to select a character and dive right into the game. Students create a story for their selected character engaging in a multitude of thinking and conceptual skills along the way. Students must strategically think about how they are going to create a good digital path for their character, solving unexpected problems and how to anticipate potential risks.

I selected this technology because as I stated in my discussion post for the course, I believe digital literacy is the most important of the digital citizenship themes. This tool appears to provide an excellent learning environment to teach kids digital literacy.

Although this technology is designed for younger students I can see where it would be effective in an adult learning environment with students that have little to no technological skills. For example, career individuals that return to school to learn technical skills to keep their job or get promoted.




This technology engages students in the classroom, on their mobile devices or in the home through the use of animated movies, learning games, interactive quizzes, concept mapping and much more. This technology covers a multitude of school subject areas and is mapped to the common core standards and aligned with academic standards. BrainPOP can also be utilized in a multitude of educational settings: blended, flipped and traditional classrooms in addition to supporting individual, group and entire class learning. Also, BrainPOP is ideal for mobile learning and can be very effective in BYOD classrooms.

I really liked the videos available that cover topics such as netiquette, social media, cyber bullying, online safety, and much more. Videos were short, easy to follow and understand, and engaging. I chose netiquette because this seems to be a topic that is in all educational policies however rarely spoken about. It is my belief that it is often assumed that all technology users understand proper netiquette therefore there is little need to review the standards.

BrainPOP is an excellent tool that could be used in the form of short training modules during breaks or lunch in the office.